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About Me Deviant Premium Member EcEuUnited States Recent Activity
Deviant for 4 Years
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Club Euphoria - Progress








Project - Club Euphoria

Follow the development tumblr at [link]


The Setup
Graduating from college wasn't the only amazing thing that has happened to Euphoria. By chance, she had also won a radio phone in sweepstakes and won the chance to host, for an entire week, a party on an island hotel that is fully loaded with a spa and club, perfectly secluded from the stress and problems of civilization.

Word has been getting around and the invitations have spread like wildfire.

Euphie has been spending all her time customizing all the furniture and decor of the various rooms of the hotel and club to cater to the interests of her specially invited guests, and to appeal to the interests of herself and other guests as well.

The Drama
As Euphie's guests ferry in from their home locales and come in for the week of a lifetime, anything can happen... including a series of Murphy's Law events resulting in the mass of planning going down the tubes. Over half of the hotel's staff decided to take their union break the week of the party as indicated by a note at the front desk. Understaffed and under prepared for the caliber of Euphie's friends, key rooms and events in the party are either: closed off, unstaffed, or just finally deciding the break down at the worst time, which is turning a would be party of the century, to a mere get together, where the food is all gone and there's no booze to be found.

The Plot
You play the role of Giselle, Euphoria's college room mate and BFFITWaKG (best friend forever in the world and known galaxy) who had just arrived to the party only to find that things are less than ideal, and Euphoria, trying to keep the party together with her epic hosting skills, is absolutely distraught despite keeping a happy face. Euphoria means a great deal to Giselle, so your role is to enter the party, and through whatever means necessary, get the party back up and running through solving the issues the guests or even the hotel may be having, to turn Euphoria's false smile into a real one, and experience what her party really was supposed to be.

The Characters
The character that will appear in the game will be primarily original characters from various artists here on deviantArt. The entire game itself will be a sort of clash of the universes. A full character list will be assembled as they are decided.

The Look
The game will have characters that look realistic, in realistic settings with lifelike proportions, textures, and animation. Certain areas of the hotel will have a specific color pallet and lighting according to the type of area it is.

Webcam

Friends

CUTEST indoor below-the-waist barefoot clothing 

36%
21 deviants said Mini skirt
17%
10 deviants said Leggings
14%
8 deviants said Skinny jeans
9%
5 deviants said Fitted jeans flared at the bottom
7%
4 deviants said Leg warmers
7%
4 deviants said Cotton shorts
5%
3 deviants said Excercise pants
5%
3 deviants said Cropped or capri pants

Explaining 3D #1 - 'Poly' counts!

Journal Entry: Sun Mar 4, 2012, 7:03 PM
I have been asked a few times why I don't just use a model from a 3d package like Poser for the in game models and such.

The answer is simple: The models made for Poser and DAZ studio ect. are designed for pre rendered movies and artwork, not video games.

The topic today is polycounts or Polygon counts. This refers to the faces, quads or triangles preferably, used to make a character mesh (3d model).

3D model design for CG movies, is a world apart from 3D model design for video games. Movies focus on completely realistic character design and animation whereas video game modeling revolves around building assets that look believable but also optimized.

In a CG movie, once you render out the movie, it is set, done, what you see is what you have and if it looks right, it's right.

In a video game, the models have to be built in a way that the game will run quickly on a massive range of consoles/computers and will stand up to the multitude of ways the models will be interacted with. In other words, Movies = fixed, Games = real time.

There is no polygon budget for movies typically, use as many shapes as you need to make the characters look as great as possible, but in games, you are limited to how many polygons you can use because even though computers are capable of handling a lot more than they used to, having lush environments and dozens of characters running around your game will cause even the best computers to start to lag when there's enough going on.

Its over 90 thousand!

Take a look at the image where it says "Triangles" that's usually what the game engine will render. If I tried to put a Poser character model into a game engine, I would have effectively used up an enormous portion of my polygon budget just getting the character rendered up in game. If I rigged and then tried to animate the character, all the computer resources would be devoted to rendering that model moving, so it would be the entire game, and that's no good!

If you ever wondered why the cars in Grand Theft Auto 5 don't look as nice as the ones in Gran Turismo 5, it's not because the artists don't know how to model cars well, it's that in GTAIV they have to spread out their polygon budget across, buildings, human characters, items, and interiors, where in GTIV they are free to devote their budget to the cars and tracks.

A typical movie character is modeled in low polygon form first to get the basic structure of the character, the artist then adds more and more divisions until they get the model as lifelike as possible including wrinkles. For a game character, the artist first makes the character in low polygon form, then only adds divisions where necessary to make the character animate realistically, the wrinkles and folds in the clothing are not modeled geometry, but are usually done with texture and 'normal/bump' maps. The normal/bump map changes the way light affects certain parts of a model.

Normal Map example
Here is an example how a normal map gets used to give the illusion of detail on a flat surface.

Normal maps are used in very many games now because it's cheaper than modeling out the actual detail and you can get some amazing results.

To sum it up, Poser, Daz Studio, are meant for creating images and movies.

Creating my own models for the game is not only good practice but will allow me to control my polygon budget.

  • Mood: Artistic

Devious Info

  • Current Residence: CA
  • Favourite genre of music: Drum n Bass
  • Operating System: 7
  • Wallpaper of choice: Changes every 30 seconds
  • Tools of the Trade: Wacom Tablet, Sidewinder Mouse, Adobe CS5 Creative Suite, Maya, zBrush

Critiques

by *JC-DiD

This a very beautiful image, it's vibrant and very carefully rendered with clean lines and careful sharp shading. There is also a great...


It finally occurred to me what could make this piece spectacular. The background, while it is nice, does not do any better than a whit...

by *Caregan

Falling water is freakishly hard to portray because of its pure randomness, so this image was very ambitious. I do like the technique t...

Shoutbox

~Palvo-Chekov:iconPalvo-Chekov:
Hola, I agree with your journal statement. Even if they use as a fetish site, it should be done with dignity and respect, not like some free ad site.
Tue Jan 4, 2011, 8:00 PM
*EcEu:iconEcEu:
that's the point ;) time is spent on commissions
Thu Feb 18, 2010, 2:36 PM
*sebaselciclon:iconsebaselciclon:
get yourself a work! XD. Just kidding... what about comissions? not mine sorry as I said no money
Sun Feb 14, 2010, 9:53 PM
*EcEu:iconEcEu:
time is money, brah
Sun Feb 14, 2010, 9:09 PM
*sebaselciclon:iconsebaselciclon:
I dont have money T.T... so what are you gonna do... dont do more DID? whaaa T:T XD
Sun Feb 14, 2010, 9:00 PM
Nobody

Visitors

:iconexplosionsftw:
~explosionsftw
May 27, 2012
12:42 am
:iconrifqife:
~rifqife
May 26, 2012
9:08 am
:iconfeetfeet84:
~feetfeet84
May 25, 2012
12:36 pm
:iconxye-dylel:
~Xye-Dylel
May 25, 2012
3:08 am
:iconcemhaha:
~cemhaha
May 24, 2012
5:22 am

Comments


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:iconkatadude:
=katadude Mar 30, 2012  Hobbyist Artist
CIDER IS THE BOMB!...just thought Id put that out their :P

--
In the words of Paul Manley "Knowledge speaks, but Wisdom listens."
Reply
:iconkarla-chan:
=karla-chan Sep 13, 2011  Hobbyist Traditional Artist
Have a Happy Birthday! :cake: :w00t: DA has grassed you up my friend! :party:

--
The cake may be a lie... but the lie tastes good!
The Titanic was the most popular film of all time... that doesn't say anything about the quality.
Reply
:iconcordefr:
Howdy Californian, have a nice birthday with lots of ropes and candles!
Reply
:icongunarmdyne:
Happy birthday!

--
"This is no time to be creative, I've got work to do!"
Reply
:iconduperhero:
=duperhero Sep 13, 2011  Student Photographer
Happy birthday, J.P.!

--
I adopted Wade/Yori from #AdoptAPairing
I adopted the famous KiGo from #AdoptAYuriPairing
I claimed Hatsune Miku on #Claim-A-Character
Thomas Bangalter is my wife thanks to #Adopt-A-Musician

I wish, I'd have a longer signature!
Reply
:iconzeroconfidence:
Oh wow! Happy Birthday! Ha ha! =D :iconcakeplz:
Reply
:iconcaregan:
*Caregan May 19, 2011   Digital Artist
hey, haven't seen you around in a while - how's life? :)
Reply
:iconeceu:
just beat college on normal mode, don't think i'll be trying heroic :)

--
Haiku:

Be cool and comment

We work hard to make artwork

+Fav and go is lame
Reply
:icontenchi8:
Hi there. It's been a very long time since I last visited. I've been inactive on DA for awhile due to things that I had to take care of in RL. I dropped by to say hello and see how things are going. Hope all is going well for you. I know that DA is already becoming more of a social thing and not so much an art community, due to lack of feedbacks. But somehow, we can still strengthen the DA community, and help prevent the cancer of the "Myspace treatment" as I like to call it. XD

I'll be back to share some feedbacks. I better hit the sack. It's getting late. Till then, good night. ^^

--
Serving God is an adventure.
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